Game is done...kinda"
Where we are? https://depoco.itch.io/holy-carp Ok, so the game is mostly done. I've uploaded it to itch.io. It's still missing a few elements, but I'll be adding more as I go. This is only my secon...

Source: DEV Community
Where we are? https://depoco.itch.io/holy-carp Ok, so the game is mostly done. I've uploaded it to itch.io. It's still missing a few elements, but I'll be adding more as I go. This is only my second game ever, and honestly, I'm pretty happy with how it turned out. Of course, I wanted it to have tons of features and amazing gameplay, but those will come, step by step. In this post, I'll dive deeper into my GameManager and some refactoring I did, the good stuff that keeps the project tidy and manageable. What needs to be added Some of the pixel sprites needs to be fixed, it seems that they got messed up when I imported it into Godot, no idea why. Sort out the menu and make it look prettier and at the same time add the audio I have + the settings window. GameManager stuff So this is my final script for the GameMananger: extends Node signal lives_changed(new_lives) signal score_changed(new_score) var lives = 3 var current_score = 0 # KEEPING SCORE --------------------------------- func _up